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Powernaut 1969: 1 2 3 .
This series explains a lot of stuff. I'm going to let it speak for itself for now.
(signed) Scott Eiler for Powernaut Comics, 1969.
Please understand, my history differs in some details from your own. I share a lot of that history with the Powernaut, because I was with him for it. (ref: Fractal Time)
In 1961, the Powernaut and I rode a nuclear rocket to the Moon and back. In 1962, our whole Power Patrol went to Mars. So the Space Race was basically over. We had to consider what *else* the Free World might have to get to before its enemies did.
In 1962 on Mars, we found evidence of a highly powerful alien invading race in the Solar System. This race is fusion-powered, and best named as "Solarians". In 1966, the Powernaut saw that this race had reached Earth. We *think* he banished the Earth invader, through an impromptu space-portal of some sort. But then in 1968 on Earth, another Solarian appeared through a portal.
Naturally since the Powernaut disappeared, I'd been researching portals. When the second Solarian appeared on Earth, I got crash-project support. By 1969, I had our own portal ready to try.
Even at the time, we knew the self-proclaimed Powernaut of the late 1960s had some power over teleportals. I have to admit, his power *was* greater than what our project could muster by 1969.
We now understand this Powernaut was fueled by popular culture also. He was able to mentally impose popular quotes of that culture upon the workers of our Portal project. That made them babble.
For what it's worth, our project recorded the incident. We tracked the babble back to pop songs. One quote was indeed from 1969, with the rest from 1968. That at least told us, whatever forces drove this self-proclaimed Powernaut, they did not *lead* popular culture. They *followed* it.
Don't ask me where the *real* Powernaut got his power from. Maybe it was from popular culture of his time, like the Powernaut of 1969. Maybe the real Powernaut's time was just better; we call it the Greatest Generation now. Or maybe there was always something better underneath *all* the Powernauts, even that 1969 one.
There are so many things I could say about Earth's first recorded visit to an extradimensional realm. Or at least it *was* recorded. I took copious notes, and filed them with N.A.S.A. But there have been reality shifts since then, so everything I wrote outside my personal records is lost to history... I begin to understand a lot of things about historical records. Whatever the cause, they get lost.
As luck would have it, when I went to Hypergaard I was wearing a dress uniform to greet my distinguished guest and colleague Stonewater Smith. It was not how I would have dressed for a mission. But even in that uniform I had pockets for important things like journalling equipment. I still have the original journals. I'm now providing those for the modern age, to accompany this cartoon series. I'm amused I can still comment on these adventures while the Powernaut of that era cannot.
Hypergaard was overwhelming. I had no idea how big the buildings were supposed to be - and they seemed to vibrate. But the people we met there were roughly six times human size, at first glimpse.
I know "six times human size" is a very loose measurement. Times height, or volume? I say, volume. Even with our two-dimensional vision, with perspective we get an idea of volume instead of just surface area. That is how I perceived the buildings and inhabitants of Hypergaard.
A four-dimensional hypercube is exactly eight times the volume of its 3-D counterpart. Spheres take up less surface areas than cubes, though. Likewise, hyperspheres take up less surface volume than hypercubes - hence a factor of about five instead of eight. Humans are of course not ideally spherical, nor pointy like cubes; hence, my estimate of six times size. It's meaningless for us to measure their four-dimensional properties, though those properties are always there. It was rather intimidating in person.
The things native to Hypergaard all seem to vibrate according to our vision, as though they occupy other places but we can only see one at a time. Also, somehow the extra-dimensionality of Hypergaard enhances the colors there. My companions both arrived with their own glasses, which helped them cope with these things. I saw those raw. When I looked at my companions from our Earth, we seemed flat and pale in comparison.
The inhabitants of Hypergaard are adept at manipulating their apparent size. Some ancient legends of Earth giants may stem from beings such as these. Some modern Earthlings with size-changing powers may have a similar source for their powers.
By the time we arrived, the gigantic realm of Hypergaard had apparently emptied its public areas of people, as far as I could see. The exception was two envoys who met us at our approach to the realm. They gave their names as The Chief and Racer Girl. I in turn introduced myself as S.O.S. Stonewater followed my lead, and gave them his war-name Stonewater Smith instead of Matthew Smith. The so-called Powernaut just said Powernaut.
Hypergaard's envoy leader admitted to intervening in Earth's history, including during the time of the Powernaut. I admit, I reacted poorly to that statement - especially since we'd just tracked a kidnapping to Hypergaard.
Based on my earlier observations, I'd already concluded we were in some sort of hyper-dimensional realm. I couldn't measure, but I was guessing four-dimensional. Anything above that would have been incomprehensible to us, as though we were just floating through it.
I'm not a sociologist, but I have noticed a lot of legends appear in many places throughout ancient history. These include cataclysms such as The Flood, and heroes such as Gilgamesh or Achilles. I was willing (even enthusiastic) to hear a scientific theory that such things might come from a common source other than some divine being. Hypergaard could be such a source.
The self-proclaimed Powernaut of that era was obviously an intelligent and educated man. He obviously had his own theories, of perhaps a less than scientific bent. I suspect the existence of Hypergaard fed his theories also.
I invented Hypergaard after I invented Powernaut 1941, Powernaut 1968, Powernaut 2005, and most of the supporting characters. But I invented it before I *published* most of that stuff. It made so much sense, it influenced it all.
Most of the Powernaut series was inspired by Bongo Comics Radioactive Man stories, which was of course inspired by most of the history of comic books. Hypergaard was inspired by a single Alan Moore comic about Supreme in New Jack City. In turn that was inspiration from Jack Kirby - imagineer supreme. Meanwhile, by 1969 there were new artists (whose human character faces didn't look all alike depending on gender). My cartooning skills will probably never be up to any of my predecessors, but I hope to capture the best from both trends in Powernaut 1969, Hypergaard.
The author collective Rec.Arts.Comics.Creative always reviews the Powernaut series. After they were advised how explosive this series would be, they recommended it to follow Free Powernaut Comic Day 1955/2014. And as the series came up, the group came up with a challenge: Make an Awkward Moment! The first strip of this series *promises* such a moment. So I've submitted it for challenge, as kind of a down-payment.
For #2, I have for the first time come up with a Powernaut in terrifying full-on assault. I credit Saxon Brenton, LNH Cover Gallery #15i, The World Where the Beatles Conquered America!
I'm glad to have S.O.S. write commentary as a World War 2 veteran. Some of the world of 1968/1969 *only* made sense to veterans, both at the time and in retrospect... Anyway, on 6 June 2014 I'm glad to write some of his commentary on D-Day plus Seventy Years.
Allowing for artistic license, I am portraying the actual music the Hyper-Piper of Hypergaard plays. If you read music, feel free to whistle along as you dream of villainous domination!
Powernaut 1969 will be the second biggest Powernaut story to date. It is now slated for three parts, 20 issues. (to be continued, in Part 2!)
All characters and all artwork in this fiction are copyright © 2014 by Eiler Technical Enterprises.